MLC101: Scene.play requires at least one animation¶
qual reports MLC101 when a call confirmed to target Scene.play
passes zero positional arguments. Play keyword arguments such as
run_time=... only configure animations that were passed, so a call with
keywords but no positional animations still renders nothing and raises
ValueError at render time.
- Default severity:
error - Minimum confidence:
certain - Implementation phase:
1 - Fix: none
The rule fires only when the receiver is confirmed (self.play(...) inside a
discovered Scene subclass, or a candidate set resolving to
manim.scene.scene.Scene.play). A *args splat may supply animations at
runtime, so splatted calls are skipped.